ATTEMPT FIVE · THE QUALITY CONTRACT

A place worth
spending time in.

A small home by the woods. A cup in your hand. Plants that need a little care. This is the next ambition—and the evidence it must earn.

Open the first workroom milestone Unfinished. Neither quality target has passed. Earlier attempts are preserved.
Original oak worktable with vise, pottery, journal and seedlings, rendered in Blender
Original asset inspection · Blender render, not a gameplay screenshot.
TRY THE CURRENT WORKROOM

Take a minute to explore.

  1. Look around. Choose Step inside. Drag the view or scroll your trackpad. W A S D walks; Q and E turn. On a phone, use the left thumbstick and drag the view with your other finger.
  2. Pick up the cup. Look down towards the small cup on the table. When “Pick up cup” appears, click it or press F. Letting go allows it to fall; “Throw cup” sends it forwards.
  3. Have a seat. Walk near the wooden bench on the left. Look at it and choose “Sit on bench”. You can still turn your head. Choose “Stand up” to leave.
  4. Make a change. The small menu can switch the lamp, advance the afternoon, return the cup or repair a broken window. “Back to the worktable” returns you to a familiar spot.

Phone instructions describe the implemented touch layout. Real iPhone 11 and headset checks are pending. This milestone does not yet have a VR mode.

WHAT “GOOD” MEANS HERE

It must work as well
as it looks.

A beautiful picture is only the beginning. A cup needs weight. A page should turn where you touch it. You should be able to look around while sitting, and a window should remain repaired when you return.

The scores will follow those experiences. They will not improve because the work took longer, used a bigger model, or looks impressive in one carefully chosen view.

AA · EXCELLENT SMALL GAME97/100

A+ required

A complete, distinctive experience with convincing art, reliable interactions and tested delivery.

AAA · EXCEPTIONAL FINISH90/100

A− required

A tougher standard for close detail, embodiment, consistency and smooth performance.

Both scores need all mandatory tests to pass. These are custom quality standards for this small experience, not an industry certificate or a claim to equal an entire blockbuster. The different weights mean the two totals are separate scales.

EIGHT THINGS WE WILL CHECK

No easy points.

Higher resolution alone earns nothing. Missing or untested work cannot receive passing credit.

Quality areaAAAAA

A convincing place

Construction, surfaces, light and a home that feels occupied.

1822

A person in the mirror

A believable, customizable character whose body and reflection move correctly.

1418

Things you can handle

Carry, place and throw objects. Turn actual pages. Pull and drape cloth.

1616

A living environment

Responsive water, a useful garden, and one clock governing the changing world.

1614

Break, mend and remember

Impact-driven fragments, reliable repairs and saved changes.

108

Comfortable controls

Desktop, phone and headset controls that a new visitor can learn.

108

Sustained performance

Measured smoothness, loading and stability on the promised devices.

108

Original work and proof

Traceable source assets, a working public link and independent testing.

66
Total available100100
What would 100/100 require?

Every declared feature must pass repeatable checks, at its delivered visual quality, on the actual devices. An independent reviewer must verify the evidence, and a real beginner must complete the first-visit activities without coaching. No unresolved critical failure, missing feature or untested device can be concealed by averaging.

The complete register has 25 acceptance tests. It covers repeated grabbing and page turns, break-and-repair cycles, a garden loop, appearance combinations, mirror parallax, time changes, long play sessions, loading and save recovery.

Read the full registered rubric →Inspect the evidence register →
ELEVEN RELEASED REFERENCES

A wider view of quality.

Four had their full release after 2020. Each gives us a specific quality to examine; none supplies our assets.

2011

Skyrim

Human scale & identity

A recognizable person and a place you can explore.

Official reference
2015

Fallout 4

Character & construction

Appearance choices and repairs must change the actual world.

Official reference
2023POST-2020

Starfield

Meaningful customization

Visible, stable variation in faces, bodies and appearance.

Official reference
2020

Cyberpunk 2077

Domestic life & materials

Its later apartment and mirror features inform the comparison.

Official reference
2023POST-2020

Baldur’s Gate 3

Faces with character

Close detail and convincing adult appearance, including age.

Official reference
2020

Half-Life: Alyx

Direct VR interaction

Reach, hold, release and throw with the hardware actually in use.

Official reference
2018

Sea of Thieves

Water that agrees with physics

What you see at the surface must match how objects behave.

Official reference
2018

Red Dead Redemption 2

Nature & signs of life

Layered habitat and coherent behaviour make a small place feel alive.

Official reference
2022POST-2020

Teardown

Physical consequences

Damage changes geometry and collision, not just an effect.

Official reference
2016

Stardew Valley

A complete garden loop

Sow, water, grow and harvest—with clear consequences and saved progress.

Official reference
2022POST-2020

Horizon Forbidden West

Naturalistic detail

Vegetation, water and character materials hold up during movement.

Official reference

Dates refer to full releases. Baldur’s Gate 3 and Teardown had earlier Early Access versions. The comparisons are a research plan, not a claim that we played or measured those games in this session.

Where do The Witcher 4 and GTA VI fit?

They are future visual references outside the released-game benchmark set. Their promotional material cannot prove retail performance or comprehensive interaction. The source register records their status as checked on 4 September 2026 and must be refreshed before a later comparison.

Read the game research and source notes →

iPhone 11

Ordinary touch play comes first: move with one thumb and look with the other. Real phone testing must establish clarity, speed and comfort.

Q8 phone viewer

A separate stereo mode is planned. Its optics, button and motion handling need checking in your actual viewer. It is not being described as a tracked-hand headset.

A tracked VR headset

Head and controller tracking require suitable hardware and separate WebXR tests. The phone-viewer result cannot stand in for those tests.

WHERE WE ARE NOW

A foundation, not a passing grade.

The finished character, richer world, cloth and page handling, complete farming and repair loops, device checks and public handoff still have to earn their evidence. The first workroom is a development milestone.

36 seconds · subtitles only · normal-speed browser excerpts, followed by explicitly labelled Blender inspection stills. This shows development progress, not a finished-game or device-performance claim.

Save the progress video →Explore the current milestone →
4 SEPTEMBER · PROVISIONAL EVIDENCE REVIEW

How much has earned credit?

AA: 14.4 / 100Target: 97, with every mandatory test passed.

AAA: 12.1 / 100Target: 90, with every mandatory test passed.

No passing grade. Of the 25 acceptance tests, 17 fail because required features are missing or incomplete; 8 remain untested. Narrow working demonstrations earn partial credit, while missing work stays in the total.

The biggest gaps are the character and mirror embodiment, direct cloth and pages, a playable garden, ceramic breakage, VR and real-device verification. This is a source-and-evidence review using the builder’s observations, not a blind playtest. The decimals come from the scoring arithmetic, not precise measurement of quality.

These scores use a much larger, tougher contract than the earlier room grades. They cannot be compared directly with the original Astra room’s 89.

Read every score and its evidence →
IDEAS FOR THE NEXT CHAPTER

A home where you can make things.

Later additions could include a music room, a production studio and an experimental workshop. The aim is equipment you can use: record a melody, save a project, edit a scene or test a mechanism.

Could the room contain a working computer or phone?

Yes, there are practical routes to investigate. Our own useful web apps could appear on a desk screen. A small Linux computer could use browser emulation. A modern Android phone could be streamed from a separate computer. Those are different systems, with different costs and limits.

No emulator has been installed or connected yet. Typing must not accidentally move your character, and a tiny screen needs a readable enlarged view. The iPhone and headset tests still apply.

Read the emulator options and test plan →
The studio and workshop plan

Original designs, working instruments and useful tools come first. These are future additions, not features already present in the cottage.

Read the proposed studio systems →
Why the working title “Alder & Water”?

Other games already use “Slice of Life”. A preliminary search did not find an exact game-title match for “Alder & Water”, so it remains our working name. That search is not trademark or legal clearance.

Read the name search →