FOUR ATTEMPTS · ONE HANDS-ON EXPERIMENT

Come in.
Have a look around.

You don’t need to know anything about coding. Open a room, try a few things, and decide what feels good to you.

Visit the woodland retreat Or start with the first two rooms ↓
Inside the woodland retreatStep inside room four

Try the rooms before reading the scores. What feels welcoming? What works as you expect? Your opinion doesn’t have to match the reviewer’s.

A fifth attempt is in development. A more ambitious woodland home is being built against separate AA and AAA tests. See the plan, current evidence and short progress video →

Spark room with misplaced walls and floating furniture01Open room
Spark · Light

The quick first sketch.

A fast decorating experiment. Look closely at the walls and furniture.

Three things to try +
  1. Drag empty space to turn the view. Scroll to zoom.
  2. Show controls, choose the sofa and try a colour.
  3. Switch the light, then reset. Notice what returns to its starting state.

The playable copy has labelled selection, dragging and reset repairs. Its original delivery is preserved separately.

Hearth room with sofa, chair, bookshelves and evening lighting02Open room
Astra · Ultra · Fast

A room you can rearrange.

Choose a chair. Move it, turn it, and make the colours yours.

Three things to try +
  1. Choose a piece in the side panel, then pick a colour.
  2. Use its movement arrows and rotation buttons. Look from another angle.
  3. Try Evening. Reset room gives you a fresh start.

This is the original Astra room, brought into the collection for easier access.

Illustrated cottage cutaway with flowers, quilt, stove and motorcycle print03Open room
Astra · Ultra · revised brief

Flowers in the window.

A warmer, illustrated cottage. This third attempt is kept as its own room.

Three things to try +
  1. Choose Dollhouse. Drag to turn it; use + and − to zoom.
  2. Step inside. Hold an arrow to walk and drag the view to look.
  3. Arrange opens furniture colours and movement. Try Lamplight too.

Personal details and extra feedback helped shape this version. It is a decorative cutaway, with no headset mode.

Walk-through cabin with scanned sofa, wooden rafters, book and woven throw04Open room
Astra · Ultra · expanded brief

A little way into the woods.

Step inside a full cabin. Sit, look around, open a book, or visit the river.

Three things to try +
  1. Step inside. Use the menu to sit on the sofa, or visit the porch and river.
  2. Hold and drag the cup or throw. Release to let gravity take over. Reset visit restores everything.
  3. Tap the book to hold it. Open the cover, then pull a page corner across the spine. Let go drops the book.

An evolving prototype with scanned furniture, simulated objects and fabric. Physical phone and VR-headset tests are still pending.

IN THE WOODLAND RETREAT

Make yourself
comfortable.

The scene fills the screen. The little menu holds the extra controls.

On a computer

Drag empty space or scroll a trackpad to look. W A S D walks; Q / E turns. Space jumps and C crouches. You can still look while sitting or lying down.

Mouse look follows the pointer where the browser allows it. If unavailable, drag empty space or use Q/E. Escape releases mouse look. Hold an object to drag it; scrolling while holding changes its distance.

On a phone

Use the left joystick to walk. Drag the scene with your other finger to look. Hold and drag a book, cup or blanket corner, then release. Landscape gives you more room.

The phone layout was checked in a resized desktop browser. A real phone test is still needed; that is a different check.

With a VR headset

Open this site’s HTTPS link in a compatible headset browser. Enter VR appears in the menu when immersive WebXR is available.

Hold the trigger over an object to grab, then release. Hold over clear ground and release on the ring to move. Small controls below your view operate the lights, return you home and exit VR.

Headset testing is pending. This is implemented support, not a verified claim that every headset works. Camera-driven jumping and resting are disabled in VR; your own head controls the view.

THE HONEST REVIEW

The good parts.
The rough edges.

These are judgments from a reviewer who knew which model made each room. Later rooms also had more instructions, feedback, assets and time. This is not a blind or controlled test.

Show the room grades +
01 · SPARK, ORIGINAL DELIVERY38/100

Too much was broken.

Some controls worked, but dragging failed, geometry was misplaced and opening it needed help. The repaired copy does not raise the original score.

02 · ASTRA, ORIGINAL DELIVERY89/100

A strong decorating demo.

Selection, colour, movement and rotation worked well. Small screens needed scrolling. This was a quick-demo grade, not a commercial-game grade.

03 · HOLLYHOCK, REVISED BRIEF63/100

Warmer, but still a dollhouse.

Familiar objects and colours add character. The stylized geometry, cutaway setting and limited interaction miss the requested immersive realism.

04 · RETREAT, STRICT GAME RUBRIC66/100

Progress, with real limits.

Walking, grabbing, a hinged book and flexible pages are a substantial step. Contact quality, polish and real-device verification still fall short of AA/AAA expectations.

Two different standards: the first three scores use the demo rubric below. Room four uses the tougher game rubric requested later. Its 66 cannot be ranked directly against the original Astra’s 89.

How the original demo scores were counted
Working behaviour / brief / beginner use / appearance / delivery
RoomWorking /40Brief /20Beginner /20Visual /15Delivery /5
Spark1812530
Astra original382015124
Hollyhock29912103
The retreat’s tougher rubric

Visual quality17/25

Scanned furniture and a complete interior help. The landscape, small props and lighting still lack the consistency of a finished game.

Controls & interactions20/25

Seated drag and scroll, joystick movement, lamps, grabbing and page turning were exercised in the browser. Actual multitouch and headset handling remain unverified.

Physical behaviour10/20

Objects have weight and collision; the throw and pages bend. Paper contacts and fabric friction are approximations. There is no full fabric-to-object force exchange.

Performance & stability9/15

Contact calculations were optimized after a slowdown. Short desktop samples are not a sustained phone or headset performance test.

Beginner experience & delivery10/15

One collection and short tutorials help. Small objects need precision; headset testing and independent visitor access still need verification.

AA and AAA are production categories, not standardized quality certificates. Here, 90+ would require exceptional visual consistency, reliable interactions and sustained performance on the promised devices. Unknown results do not receive full credit. This build has not met that bar.

Grade the guides too +
FIRST GUIDE66 / 100

Readable, but mostly a styled essay. It lacked room pictures, clear visual evidence and a dependable single entry point.

View the preserved first guide →
THIS GUIDE84 / 100

Actual room pictures, working room links and short tutorials are together. Desktop and phone-width layouts were checked. The page is still long, and independent visitor access needs verification.

Clarity 18/20 · accuracy 23/25 · visual explanation 18/20 · beginner use 17/20 · delivery 8/15. This remains a self-review.

WHAT CHANGED BETWEEN THE ATTEMPTS?

The settings are only
part of the story.

Different model

Spark and Astra are different AI models. Both are AI, just as free chatbots are AI too.

Different effort

Light requests lighter reasoning. Ultra requests deeper work and can use AI helpers. More effort gives opportunities to improve; it does not guarantee a good result.

Fast is separate

Fast is a processing-speed option. It doesn’t mean a large project finishes immediately or turns a sketch into a finished game.

The first two started with the same decorating request. The later cabins had a richer brief, repeated corrections and imported models and textures. We cannot isolate which setting caused each difference. Models & effort · Fast mode